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Learning Impact Awards 2022 Finalists

Learning Impact Awards 2022 logoLearning Impact Awards 2022 Finalists & Voting

 

Congratulations to the 34 groundbreaking edtech projects advancing to the final round of competition for the 2022 Learning Impact Awards.

A panel of expert judges and YOU vote to decide this year's medal winners.

Review the papers and videos submitted by the finalists to evaluate their projects for impact on personalized learning, institutional performance, and the digital learning ecosystem.

See the links below. Then vote online before noon EDT on Thursday, 19 May!

 

Public voting is closed. Award winners will be announced at the end of May.

 

2022 FINALISTS

The projects advancing to the final round of competition are organized below by their Learning Impact Trend Category and listed alphabetically.

 

Adaptive Learning, Online Homework, and Assessment

  • Learning e-Portal – 'L-Gate' (Uchida Yoko Co., Ltd.: Video / Paper)

  • Open AI Language Learning Authoring and Execution Tools Leveraged by QTI / LTI (Digital Knowledge Co. Ltd.: Video / Paper)

  • Using CASE to Power Standards-Based Learning for All Students (Classworks and Gwinnett County Public Schools: Video / Paper)

Assessment Enhancement With Digital Technology

  • MagicBox and Folens Ease Assessment with Homework Space (Magic Edtech: Video / Paper)

  • University of Leeds Accomplishes a “Digital by Default” Strategy with Gradescope by Turnitin (Turnitin and University of Leeds: Video / Paper)

Blended Learning Optimization

  • Enhancing HyFlex Instruction for Multiple Learning Modalities (Purdue University Teaching and Learning Technologies: Video / Paper)

  • Happy Students, Happy Learners: Lt Increases Student Engagement at the University of Auckland (ADInstruments and University of Auckland: Video / Paper)

  • Kaplan’s MCAT® Live Online Course: Blending Personalized Asynchronous Learning with Compelling Live (Kaplan: Video / Paper)

Collaborative Digital Learning

  • FeedbackFruits Tool Suite at the Wharton School of the University of Pennsylvania (FeedbackFruits and The Wharton School of the University of Pennsylvania: Video / Paper)

  • High Resolves: Empowering Young People from Across the Globe with Real-Time, High-Impact Learning (OpenLearning and High Resolves: Video / Paper)

Competency-Based Innovation

  • Art Courses Provide Real-World Evidence of Knowledge and Skills Mastery (Florida Virtual School and FlexPoint Education Cloud: Video / Paper)

  • Competency-Based Tracking for Interprofessional Education Leveraging Institutional Data (University of Michigan: Video / Paper)

Digital Credentials

  • BadgeMe, IBM’s Badge Application Workflow Solution (IBM: Video / Paper)

  • Comprehensive Learner Record (CLR) Program using Parchment Award CLR Services (Parchment and Temple University: Video / Paper)

  • UNDP in Turkey: Education Mapping and Workforce Alignment of Syrian Refugees in Gaziantep (Sertifier and UNDP: Video / Paper)

  • XCredit (Muzzy Lane and Education Design Lab: Video / Paper)

Digital Learning Networks

  • BellXcel - An Evidence-Based Youth Programming Software (BellXcel and Magic Edtech: Video / Paper)

  • Implementing NEO LMS at Mindbuilders Preschool (Cypher Learning and Mindbuilders Preschool: Video / Paper)

Digital Resource, eText, and Learning App Innovation

  • Slice: Enabling Inter-Institutional Sharing of Large, High-Quality Images and Virtual Microscopy Slides (OpenLearning and Biomedical Education Skills and Training (BEST) Network: Video / Paper)

Education-to-Work Partnerships

  • CTE Courses Build Soft Skills & Increase Employability (Florida Virtual School and FlexPoint Education Cloud: Video / Paper)

Educational Accessibility and Personalization

  • Pikmykid Notification System (Pikmykid: Video / Paper)

  • Proximity Learning: Connecting All Learners with the Expert Teachers They Deserve (Proximity Learning: Video / Paper)

Educational Application, Content, and Media Infrastructure

  • A New Integrated Learning Platform "ClassPad.net" (Casio Computer Co., Ltd.: Video / Paper)

  • mCourser (Learnetic SA: Video / Paper)

Evolution to Transformative Digital Learning Experiences/Environments

  • Haverhill Makes Quick Recovery From Ransomware Attack With ClassLink (ClassLink and Haverhill Public Schools: Video / Paper)

Gaming, Simulation, and Immersive Learning

  • Conscious Capitalism Simulation: Teaching Corporate Responsibility through Serious Games (Marketplace Simulations and Western Governors University: Video / Paper)

  • JA Titan® Blended Model Program (Junior Achievement USA: Video / Paper)

  • Re-energize Students: Using the Metaverse to Immerse Students in their Learning Experience in Online (Virbela. Tec Virtual Campus and Instituto Tecnol√≥gico y de Estudios Superiores de Monterrey: Video / Paper)

  • Synapse VR (Nucco and Southern New Hampshire University: Video / Paper)

Integrated Digital Curriculum to Enable Student-Centered Learning

  • Building an Interoperable Statewide Digital Ecosystem (SAFARI Montage and South Carolina Department of Education: Video / Paper)

  • HenryConnects (Common Good Learning Tools and Henry County Schools: Video / Paper)

Learning Analytics

  • Elements of Success – Promoting Self-Regulated Learning through Learning Analytics (University of Iowa: Video / Paper)

Scaling Pedagogical Knowledge and Practice

  • DigitalEd Helps University of the Sciences Deliver Engaging Online Learning in STEM (DigitalEd and University of the Sciences: Video / Paper)

  • Noni™ – a Digital Coach for Building Trauma-Sensitive Classrooms (Noni and Teaching Strategies: Video / Paper)

 

ENTER YOUR VOTES NOW

 

For more information on the Learning Impact Awards, visit imsglobal.org/lia.

 

View the Learning Impact 2021 Report